Disks and Washers
If you've ever been confused by whether it's spelled disk or disc, you're not alone. "Disk" is from the Greek diskos and "disc" is from the Latin discus, so go with whichever language you like better. The Greek or Latin to English lesson being over, let's toss around a few disks and see what volumes we get.
We're going to begin with a solid of revolution. We can slice it perpendicularly to the axis of rotation to get slices that look like disks or washers. If there's no hole in the middle of the slice, we call the slice a disk because it resembles a frisbee.
If there's a hole in the middle of the slice, we call the slice a washer because it looks like a washer used with a nut and bolt.
Here's a video that shows a solid of revolution with a washer-shaped slice taken out.
We make a disk by beginning with a region that touches the axis of rotation then slicing along the whole length of the solid. There won't be any holes in the middle of the solid, so all the slices will look like frisbees. Heads up!
To find the volume of the solid we first, we find the volume of a single disk. Then we figure out the appropriate limits of integration and write down an integral.
Because a disk is circular, we can find the volume of the disk by finding the area of its circular side and multiplying by its thickness. It's a thin disk, so it shouldn't hurt too much if we miss and it beans us in the face.
Let R be the region bounded by the curve y = x2, the x-axis, and the line x = 4. Write an integral expression for the volume of the solid obtained by rotating R around
(a) the x-axis
(b) the line x = 4
The region R looks like
(a) When we rotate R around the x-axis we get a solid that looks like a bell:
R lies along the x-axis for the entire length of the region. If we take slices perpendicular to the axis of rotation, each slice is a disk. The radius of the disk at position x is
y = x2.
This means the volume of that disk is
πr2 Δx= π(x2)2 Δ x = π x4 Δ x.
The variable x goes from 0 to 4 in the region R, which means we have disks from x = 0 to x = 4. We integrate from 0 to 4 to find the volume of the solid:
(b) Rotating R around the line x = 4 produces this solid:
Slices perpendicular to the line x = 4 are now horizontal. Since R lies along the line x = 4, each slice will be a disk. By looking at the slice at height y, we see from the line x = 0 to the edge of the slice is a distance of . (We just solved <em>y</em> = <em>x</em><sup>2</sup> for <em>y</em>.) From the edge of the slice to the center of the slice is a distance of r. Since the distance from x = 0 to the center of the slice is 4, we get
so the radius of the slice at height y is
Now the volume of the slice is
The variable y ranges from 0 to 16 in the region R, so we have disks from y = 0 to y = 16. This means the volume of the entire solid is
Be Careful: square the radii separately and then subtract. You want
π[(router)2 – (rinner)2],
π(router – rinner)2.
To figure out what the outer and inner radii are, we can draw pictures if it helps. We don't need any complicated formulas.