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Ready Player One

Ready Player One


Ernest Cline

 Table of Contents

Ready Player One Theme of Dissatisfaction

They say that necessity is the mother of invention. If this is true, then dissatisfaction must be necessity's step-sister. Sick of getting up to turn off the lights? Buy the Clapper. Tired of being an awkward weirdo with no social skills? Invent the OASIS, the hyper-realistic MMO game in Ready Player One and wait while millions of other people, each dissatisfied with reality for their own reasons, come join you. Virtual reality fills up fast, especially when it provides an escape from a world everyone just can't stand.

Questions About Dissatisfaction

  1. By fleeing into OASIS and abandoning reality, is Wade part of the problem that keeps the world going down the tubes? Why or why not?
  2. In a world like the one depicted in Ready Player One, is it possible to find fulfillment outside of the OASIS? If so, how? If not, why not?
  3. Is anyone in the novel not dissatisfied with his or her life?

Chew on This

Try on an opinion or two, start a debate, or play the devil’s advocate.

The OASIS wouldn't be as popular as it is if the real world wasn't in such bad shape.

Wade's dissatisfaction with the real world causes him to reverse the real world and the OASIS. The OASIS becomes real, and he treats the real world as though it were a game.

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