Ready Player One
by Ernest Cline
Ready Player One Theme of Versions of Reality
Everyone needs an escape. Whether it's movies, television, books, or something else, everybody has their own method of getting away from reality for a while. In Ready Player One, the de facto escape around the world has become the OASIS, an MMO game so realistic, it's hard to tell it from reality. It sounds both awesome and a little dangerous at the same time, and the book explores what happens when virtual reality loses the "virtual" part, and becomes the main world a person lives in. Hint: nothing good (for the most part).
Questions About Versions of Reality
- Is the OASIS inherently bad? Or good? Or is it what a user does with it that matters?
- Let's get meta-physical: Is OASIS real?
- Why is OASIS more immersive and addictive than the video games of today, or of the '80s?
- How does living in the OASIS, a virtual world where anything is possible, affect a user's perception of the real world?