Don't Try This At the
Artemis finds a fairy and blackmails her for a copy of her
Book, which he then translates and uses to plan his whole money-making scheme. This
is the whole reason the rest of the novel is even possible. Without the fairy
Bible that gives away all their secrets, Artemis would have been mind-wiped in
the first few chapters and the rest would probably be full of jokes about
another Irish Mud Boy who thought he could get his hands on the gold at the end
of the rainbow.
Kid... er... Elf-napping
After successfully elfnapping Holly, Artemis finds out she's
Holly Short of the LEPrecon unit, and she's got a whole bunch of fairies coming
to get her. Also, she's super dangerous when she has her magical powers. Also also, her
friends are bringing a troll. And a time-stopping device. And a very red-faced,
old-school Commander. If he had grabbed any other fairy, Artemis might have
gotten away with it, but nabbing Holly ensures that Artemis's plans will need
to be changed and made up on the run.
The Rinse Cycle
There's a fight going on in Haven and some fairies reveal they're
a little too comfortable with ending non-fairy lives when they decide to "blue
rinse" Fowl Manor with a biological bomb that will kill every living
thing... unless Artemis can escape, which he claims he can.
At this point, everything could go very wrong for Artemis. It's one thing to be
smarter than everyone else, but it's a whole other thing to use those smarts to
trick his best friends into taking sleeping pills while letting them believe
they might be about to die. Artemis certainly believes his plan will work, but
then again... how often does Artemis doubt himself?
Fairies Make Terrible
After the bio-bomb is detonated, the fairies sweep in to clean
up any mess (a.k.a. dead bodies) and take back their ransom gold, only to make
a new mess by hurling all over the floor when they try to enter the house. It
turns out that Artemis is still alive and they can't enter without permission,
which pretty much means that the action is done in the book. The fairy rules
say the game is over.
Fairy or Fowl
Artemis, by doing nothing except living through all the fairy
nonsense, wins the right to keep the gold and be left alone. We realize at this
point, however, that he gave back half the gold in exchange for Holly healing
his mother's mind. We know Holly's not finished with Artemis Fowl II yet
(making an enemy out of her wasn't a great plan) and there's a pretty obvious
sequel setup, but Artemis is filthy rich once more, which puts the closing
touches on this adventure (since his whole point was to regain his family's
ridiculous wealth through this adventure).