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Guilt and Blame
In Clarissa, there's only one game to play at family home evening, and it's not Monopoly. It's the blame game. At the beginning, it's all about pinning the blame on Clarissa (kind of like Pin the Tail on the Donkey, only a little more sinister). Everyone blames her for not cooperating, but no one seems to have her best interests at heart. By the end, the goal shifts to expose every single one of those phonies. It may seem pretty simple to point a finger toward Lovelace, but nearly everyone seems to have a hand in sending Clarissa to the grave. The problem? Well, it doesn't exactly bring her back.
Belford helps Clarissa because of his own unresolved guilt about being a player in his youth.
Clarissa consciously tries to avoid placing blame on others, although she probably has the most right to do so.
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