The Wonderful Wizard of Oz Summary
Dorothy Gale is a farm girl who's living a quiet life in Kansas with her Uncle Henry and Aunt Em, her miserable, but loving, relatives.
Or at least she was, until her house is swept up in a cyclone and sent hurtling through the air.
The next day, when the house finally hits solid ground, Dorothy steps out the front door. She sees a huge crowd of strange people and, on sight, decides this unfamiliar land isn't for her. (It's nothing personal; she just wants to go home.) But she's in Oz now, and no one there has even heard of Kansas. Oh dear!
A lot of information is coming at Dorothy, and much of it is bad. She's alarmed to learn that her house landed on top of someone called the Wicked Witch of the East, whose cold, dead feet are sticking out from under the foundation. She consults with the Good Witch of the North, who says it's no biggie since the witch was so wicked. She also has a few tips. Number one: Dorothy should take the silver shoes that belonged to the dead witch. (They're charmed in some way, though no one knows exactly how.) Number two: Dorothy should go see the Wizard of Oz, who might be able to help her get back home.
Well, Dorothy is all about that idea. She wants to get home yesterday. The good witch can't accompany her to the Emerald City, where Oz resides, but she gives her a special kiss to keep her from harm. (It leaves a protective mark—remember that, because it will be important later.) She also gives her directions, which are short and sweet: just follow the yellow brick road.
Right. Where were we?
On her way to the Emerald City, Dorothy picks up a few stragglers. First she encounters the Scarecrow. When he hears Dorothy's plan, he decides to tag along so he can ask Oz for a brain. (He's stuffed with straw, so he doesn't have one.) Next, they meet the Tin Woodman, who has been frozen in place for a year after rusting in a rainstorm. They oil him back to health and he decides to tag along to ask Oz for a heart. Finally, they run into the Cowardly Lion. Guess what he wants? Yep, the answer is courage, so he's coming along, too.
As the foursome makes their way to the Emerald City, Dorothy and her friends face off against violent beasts and geographical barriers that include two ditches, a roaring river, and a field of poisonous flowers.
At last they arrive in the Emerald City. By then, they're a wee bit nervous because the Wizard has a certain reputation, and let's just say it's not as a welcoming friend.
Dorothy and her friends meet Oz one by one. (The Wizard appears in a different form to each person, confusing them greatly.) He lays down the same ultimatum each time. He'll give them what they want if, and only if, they kill the Wicked Witch of the West. Dorothy's all like, "Sir, I am a child whose worldly possessions are a pinafore and a purse dog. I'm not exactly in the business of murdering people." And the Wizard's just like, "Too bad. Good luck!"
The next day, Dorothy and her motley crew set off toward the west. They don't have any real intention of killing the witch, but they also don't have anything better to do. When the witch spots them heading her way, she becomes enraged and decides to kill them. Yikes, that escalated quickly!
The gang outsmarts the witch's first three attempts on their lives, which involve murderous wolves, crows, and bees. They also survive an attack from the Winkies (the witch's slaves), whose barks are louder than their bites. But for the witch's fifth and final attempt, she calls in the Winged Monkeys, and those guys mean business. The monkeys more or less destroy the Scarecrow and the tin man, but they won't touch Dorothy or Toto because they see that Dorothy has been marked by the good witch's kiss. Told you that mark would be important!
The monkeys escort Dorothy and the Lion (whom the witch plans to enslave) back to HQ for next steps. Seeing the girl's protective mark and her silver shoes, the witch instantly realizes that Dorothy is super powerful. But she also sees that Dorothy doesn't know her own power, so she enslaves the girl and sticks the Lion out in the front yard to starve. Nice.
Many weeks (or maybe months) pass until, one day, Dorothy can't take it anymore. She throws a bucket of water at the Wicked Witch, and the witch melts in a very dramatic fashion. Then the Winkies (who Dorothy frees, of course) fix up the Scarecrow and the Tin Woodman good as new so they can all go back to the Emerald City and claim their prizes.
Back in the Emerald City, the Wizard ignores our noble heroes for several days. Frustrated, they threaten to sic the Winged Monkeys on him. That does the trick. Finally, the Wizard admits Dorothy and her friends into his throne room. Toto knocks down a screen and the gang discovers that the Great and Powerful Oz is actually…just some dude. An old man, actually, from Nebraska, who has been using illusions to disguise his true identity. Oh those crazy Midwesterners!
It turns out that, much like Dorothy, the Wizard came to Oz quite by accident—his hot-air balloon was swept away in a windstorm. The citizens of Oz thought he was magical because he came from the clouds, and he's been feeding that misconception ever since, living the sweet wizard life. Long story short: since he doesn't actually have magical powers, he has no idea how to help them.
Still, help them he does—or at least he pretends to. The Wizard gives the Scarecrow, the tin man, and the Lion a fake brain, a fake heart, and fake courage, respectively. They're thrilled. He's also going to make a hot-air balloon to take Dorothy back to Kansas. Now that he's been found out, the Wizard is more than ready to blow this Popsicle stand. In fact, he ends up blowing it a little too soon, and the balloon launches…without Dorothy on it.
By now, Dorothy's so ready to get home she would pay surge prices for an Uber. Small problem: no one has any idea where Kansas is. Someone suggests that she consult with Glinda, the Good Witch of the South, so Dorothy and her friends depart the Emerald City for yet another road trip. Along the way, they encounter some strange and hostile creatures. But with the help of the Winged Monkeys, they finally make their way to Glinda's palace.
Great news! Glinda's got a plan. She'll arrange rides home for the Scarecrow, the Tin Woodman, and the Lion, and Dorothy can just use her silver shoes to walk on back to Kansas. It's far, but the shoes are magical, so the girl will only need to take three steps. Dorothy says a tearful goodbye to her new pals and takes the steps—one, two, three.
Say, there's Uncle Henry milking a cow! And here's Aunt Em, who seems happy for once in her adult life! Dorothy's thrilled to be home, Aunt Em's showering her with kisses, and Toto is barking his little head off with joy.
- Meet Dorothy, an all-American gal who lives with her Uncle Henry and Aunt Em in Middle-of-Nowhere, Kansas. They live on a rickety farm that sounds like it would get terrible reviews on Airbnb.
- Farm tour: it won't take long, because there's only one room. Well, two, if you count the cyclone cellar, which we have a feeling is about to be put to good use.
- Prairie tour: literally everything is gray, including the land, the farm, Aunt Em, and Uncle Henry. Kansas sounds like a total bummer so far.
- Oh, here's Toto! He is Dorothy's dog, and he's clearly the life of this party. His interests include playing and more playing.
- Uncle Henry looks up at the sky and realizes a big storm's a-coming.
- The cyclone comes on fast. Everyone's flying down into the cyclone cellar except for Toto, the idiot, who's under the bed.
- Before Dorothy and Toto make it into the cellar, the house itself gets swept up into the cyclone. Looks like Dorothy's about to go on an unexpected vacation.
- The house is in the center of the cyclone. Dorothy's pretty chill about it, all things considered, but Toto is freaking out—so much so that he almost flies out of the trapdoor. Dorothy saves him, though.
- They've been in the cyclone so long now that Dorothy decides to go to bed. Night, Dorothy.
The Council with the Munchkins
- Dorothy wakes up with a jolt. Guess the house has finally landed.
- She opens the door and goes outside. Everything is super beautiful and weird.
- The people of the land are also odd. Let's just say they have a peculiar taste in fashion. Also, they're smaller than average-sized adults.
- A small old woman thanks Dorothy for killing the Wicked Witch of the East. Dorothy's like, wait, what?
- The woman clarifies that Dorothy's house killed the witch. Evidently it landed on her. Dorothy is concerned and upset. She's not a murderer!
- The old woman explains that it's totally okay because the witch had a major personality problem. For one thing, she enslaved the Munchkins.
- Dorothy's like, who are the Munchkins? The old lady's like, um, they're the tiny people surrounding us right now, Sherlock. The old lady herself is the Witch of the North.
- Dorothy's a little worried at that piece of news. She thought witches were bad. But the Witch of the North assures Dorothy that only some witches are bad, and she isn't one of them.
- The bad witches, btw, are the Witch of the East (R.I.P.) and the Witch of the West.
- Dorothy mentions Kansas, but the Witch of the North has no idea what she's talking about.
- The witch goes on to explain that since the Land of Oz is uncivilized, it still has witches and wizards. She says this as if the logic is obvious.
- Dorothy wonders about these mysterious wizards. The witch says that the most powerful one is Oz, who lives in the Emerald City.
- One of the Munchkins shouts when the dead witch's feet start to shrivel up. (They had been protruding from under the house.) But the Witch of the North seems to think it's no big deal. They just dried up in the sun, like dead feet do.
- The dead witch left a special pair of silver shoes behind. The witch explains that they're charmed, but she doesn't quite know what they can do.
- Dorothy wants to get back to Kansas, stat. She knows her aunt and uncle will be worried. She asks if anyone knows the way. No one does.
- The witch tells Dorothy she should probably just settle down and live in Oz. Dorothy is far from thrilled by the thought, so she starts to cry.
- Thankfully, the witch has a magic slate. She asks Siri what they should do next.
- The slate says that Dorothy should go to the Emerald City. It's in the center of Oz.
- Dorothy feels a bit anxious at the prospect. What's this wizard like, anyway? The good witch doesn't know.
- Since the good witch can't accompany Dorothy to Oz, she gives her a kiss. The kiss will protect her when she travels through bad neighborhoods. It leaves a round mark.
- But how do you get to Oz, anyway? Well, silly, you follow the yellow brick road.
- The Munchkins peace out. Then the witch does, too. Dorothy and Toto are left alone to ponder their next steps.
How Dorothy Saved the Scarecrow
- Dorothy's hungry so she and Toto grab a snack and get ready for their road trip to the Emerald City.
- She notices her shoes are looking a bit shabby, so she decides to try on the dead witch's silver shoes. They fit perfectly.
- And they're off…down the yellow brick road, of course. Dorothy's feeling strangely cheerful. As she and Toto walk, they pass a lot of nice farms.
- Along the road, all the Munchkins bow to Dorothy. Evidently they heard about her killing the witch.
- It's getting late and Dorothy's wondering about where to sleep when she comes across a house. The people there are having a party and they invite her to stay for the evening.
- Boq, the guy who's hosting, asks Dorothy about her shoes. He thinks she must be super powerful to be wearing them. Dorothy remains unconvinced.
- Dorothy goes to sleep, wakes up, and passes a pleasant morning at the house. As she and Toto prepare to take off, she asks Boq how far the Emerald City is. He has no idea.
- He mentions that Oz has sort of a weird reputation. People tend to keep their distance. Dorothy knows this isn't good news, but she has no choice but to go anyway.
- Soon after she and Toto set off, Dorothy encounters a scarecrow in a field. Correction: not a scarecrow. The Scarecrow.
- Dorothy's a little taken aback when the Scarecrow starts talking to her, but she quickly recovers. They have a nice conversation.
- Dorothy helps the Scarecrow down from the pole he's attached to. As they chat, she tells him about her plan to go see Oz.
- The Scarecrow wants to go with her. He doesn't have any brains and he thinks Oz can help.
- The party of three sets off.
The Road Through the Forest
- As the three walk, they notice the road is beginning to get rough. The farms are fewer and further between.
- When they stop for lunch, Dorothy's relieved to find out that the Scarecrow doesn't eat. Good thing, because she didn't pack much food.
- Over the meal, Dorothy tells her new friend about Kansas. He thinks it sounds like a giant bummer and can't understand why she would want to go back there. Dorothy says Kansas is her home and she loves it.
- Dorothy asks the Scarecrow to tell her a story, but he says he's too new to the world. He was literally made two days ago.
- He settles on telling her the story of how he was made. Basically a farmer painted on his eyes, ears, etc., and then stuck him on the pole.
- The Scarecrow wasn't overly fond of the pole. He hated standing alone in the field. And he hated it even more when the crows came along and started bugging him.
- They set off walking again, and soon enough they come to a forest. It's dark, and not being able to see is making Dorothy nervous. The Scarecrow finds a cottage and they decide to stay there for the night.
The Rescue of the Tin Woodman
- It's morning, and Dorothy's thirsty. She wants to find water. The Scarecrow doesn't get why, because he doesn't have to do human things like eat and sleep.
- After Dorothy breakfasts, she and the Scarecrow hear someone groaning. Dorothy traces the sound to a man…made out of tin? Yes, that's definitely a man made out of tin.
- Dorothy asks the tin man if he's making the sound. Yes, he says, and he's been making it for over a year.
- Dorothy pities him and wants to help. The tin man tells her that he'll feel better if she'll just oil his joints, which have rusted.
- After a good long oiling session the tin man sits down for a spell. He's been frozen in that position holding his axe in the air for a whole year, after all. He deserves a break.
- The tin man asks the gang what their deal is, anyway. Dorothy explains they're headed to Oz to find her a way home and get the Scarecrow a brain.
- The tin man wonders aloud if the wizard might give him a heart. Dorothy doesn't see why not. They agree the tin man will join the travel party.
- As they walk, the tin man tells them his story. In a nutshell, he was a woodchopper who was engaged to marry a Munchkin. The Munchkin's housemate, an old woman, wasn't so keen on the idea, so she went to the Wicked Witch of the East, who enchanted his axe.
- The enchantment made the Tin Woodman (who was still human at that point) chop off one of his legs. When he had it replaced with a new one by a tin man, the witch became very angry.
- The enchanted axe proceeded to cut off all his limbs. One by one they were replaced with tin. Then he chopped off his head. You'd think he might have given up and tried a new career at some point, but no.
- The witch struck her final blow: the man chopped himself in half. The tinsmith replaced his torso, but now he had no heart. He fell out of love with his fiancée.
- Life went on until he got caught in a rainstorm one day. He'd been standing there rusted ever since.
- During that year he spent frozen in place, the tin man had a lot of time to reflect on his life and losses. He began to really regret the loss of his heart.
- His new plan is to join the group to go see Oz and ask for a heart.
- As the tin man and the Scarecrow bicker over which is more important, the head or the heart, Dorothy worries about her dwindling food supply. How will she ever make it back to Kansas?
The Cowardly Lion
- The gang is back on the yellow brick road and now it's really tough going. Things are growling at them from the darkness.
- Dorothy's nervous, but the tin man reassures her that they're safe. He's not worried about anything since his oilcan is nearby. The Scarecrow is impervious to harm, being made of straw and all. And Dorothy has the mark from the good witch's charmed kiss.
- Roarrrrrrrr. Oh no! It's a lion! The vicious beast strikes the Scarecrow and the tin man.
- Toto is mad. He's barking at the lion, seemingly unaware that he's just a fraction of the beast's size. The lion opens his mouth to bite the dog, and Dorothy slaps him good. No one messes with Toto on her watch.
- She accuses the lion of being a coward. He totally knows. Oh, this lion can talk. Okay.
- Dorothy wonders aloud why he's such a big coward. The Lion (that's his proper name, it seems) has no idea. He roars a lot to try to scare all the other animals in the forest, but he's very scared at heart. It really bums him out.
- The tin man says, well, at least you can feel bummed. I don't even have that, being heartless and all. The tin man's a little bit melodramatic.
- Our band of travelers tell the Lion about their plan to go to Oz for a heart, a brain, and a trip home. The Lion thinks he'll join them so he can ask for some courage.
- They're off. Toto's mad at first, but fortunately he doesn't hold a grudge.
- Nothing really happens for the rest of the day, unless you count the time the Tin Woodman accidentally kills a beetle and cries about it for like an hour.
- The tin man cries so hard that his face starts to rust. Suddenly he can't talk. Dorothy and the Lion have no idea what's going on, but the Scarecrow figures out that his friend needs the old oilcan.
- The tin man explains that he tries to be very careful to hurt no living thing to make up for not having a heart. He looks forward to getting one so he doesn't have to be so careful all the time
The Journey to the Great Oz
- The gang can't find anyone to host them for the evening, so it looks like they'll be camping. Dorothy's running even lower on food, so she's feeling a bit desperate.
- The Lion offers to go kill her a deer for dinner. The tin man asks him not to so he doesn't have to cry any more. The Scarecrow forages for some nuts and Dorothy is touched. She sleeps soundly that night by the fire the tin man built.
- Soon after they resume walking, the gang runs into a huge ditch. For a minute it seems like they've come to the end of the road.
- Good news! The Cowardly Lion thinks he can jump over the ditch. He's going to take everyone over one at a time on his back.
- The Lion is afraid, but he makes the jump anyway.
- More good news! The Lion jumps over the ditch easily. After everyone is over, the Lion needs to rest.
- The group hears a strange noise. The Lion wonders if it could be the Kalidahs.
- What are the Kalidahs? Dorothy wonders. Oh, you know, just a bear with the head of a tiger.
- While they're worrying about those, the gang encounters another ditch. This one's much larger than the last—so much larger that the Lion knows there's no way he'll make it across.
- The Scarecrow has an idea: the tin man can chop down a tree, and then they'll use it as a bridge.
- The Tin Woodman gets to work. Soon enough the bridge is ready. The group starts across when, what do you know, here come the Kalidahs.
- The Lion, who's last across the bridge, turns to the Kalidahs. He roars at them so loudly that for a moment, they forget they're bigger and scarier than him. But just for a moment.
- Thinking they're all about to die, the Lion prepares to fight. But wait! Scarecrow has an idea. He tells the tin man to chop the bridge away so they Kalidahs can't cross.
- The plan works and everyone is relieved. But they're all a little bit on edge, now. Eventually, they emerge from the forest, only to find a river blocking their path.
- The Scarecrow suggests the tin man can build a raft so the gang can cross the river. Man, the tin man works hard for a living!
- By nightfall, he still isn't finished, so they camp out for the night.
The Deadly Poppy Field
- Everyone's up and at 'em and feeling great. They're so glad to have gotten through the forest in one piece.
- Of course, they still need to cross the river, but the tin man has made considerable progress on the raft. Soon enough they're ready to roll.
- Everything's going well at first…that is, until the current starts pulling the raft in the wrong direction.
- The Scarecrow has been using a pole to help guide the raft. Somehow he wedges it deep in the mud. He hangs on to the pole, but the raft keeps moving in the current, leaving the Scarecrow behind. Oh no! Everyone is bummed—the Scarecrow most of all.
- The Lion decides to swim the raft to shore. He's successful. The gang is worn out but they know they need to make their way back to the yellow brick road.
- Soon enough, they see the Scarecrow, who's still stuck on that pole. They wonder how they can rescue their friend.
- A stork flies overhead, then comes in closer for a chat. Of course the stork talks. This is Oz, y'all.
- Dorothy explains their dilemma. The stork thinks she could help if only he weren't so heavy. Good news! Since he's made of straw, he isn't heavy at all.
- The stork grabs the Scarecrow in her claws and flies him back to shore. Everyone's reunited (and it feels so good).
- The stork has to run, so everyone thanks her and she's off. The five walk along admiring the flowers.
- Suddenly the travelers find themselves in a field of poppies. And everyone knows poppies make you fall asleep. Sometimes forever.
- Dorothy and Toto, being small, fall asleep almost immediately. The Scarecrow has a plan: since he and the tin man aren't animals, they don't feel the effects of the poppies. They can carry Dorothy and Toto to safety. The Lion should run ahead as fast as he can because if he falls asleep, no one is strong enough to carry him.
- The Lion takes off. The Scarecrow and the tin man set about carrying Dorothy and Toto. Eventually, they catch up to the Lion, who didn't make it out in time. His friends are sad, but there's nothing to be done.
- They carry Dorothy to a spot where she can get some fresh air.
The Queen of the Field Mice
- Wait. What's that sound? It's the growl of a wildcat chasing a mouse. The Tin Woodman, who think it's wrong for the cat to kill the mouse, kills the cat with his axe. Whoa, he's hardcore.
- The mouse, having avoided death, is super grateful. And as luck would have it, she's a queen. She orders her followers to do whatever the tin man wants.
- Uh-oh, Toto's up from his nap. And guess what? Little dogs love chasing mice. At least, this little dog does.
- The mice are afraid, but the tin man grabs Toto and assures them they will come to no harm.
- The mice wonder if there's anything they can do for their savior the tin man. He says nah, but the Scarecrow has an idea: they can help save the Lion!
- As per usual, the Scarecrow's plan involves the tin man making something. This time it's a truck.
- Here's how it will work: thousands of mouse helpers will each attach a single string to the truck. Then they'll drag it like an insane chariot to retrieve the Lion.
- The plan works, and the Lion is saved. Everyone's really grateful to the mouse queen. In parting, she tells them that they can call for her whenever they need help.
- Everyone sits around and chills while they wait for the Lion to wake up.
The Guardian of the Gate
- After a time, the Lion wakes up. The gang tells him about the crazy mouse chariot that pulled him out of the poppies.
- Renewed, they set off on their journey to Oz. Soon enough they find the yellow brick road. Back on track!
- The area around the road is starting to show signs of life again. There are farms and fences and people. They're all wearing green, which suggests the Emerald City isn't too far off.
- Hungry, Dorothy decides to stop at a farm. They're invited in for a nice supper and a good sleep.
- During their stay, the man of the house drops a few more hints about Oz's reputation. He's very reclusive, apparently. Also, he's a shape-shifter.
- Still, the man seems confident that the wizard will be able to help the travelers with all their needs.
- The next morning, on the road, the gang starts to notice a green glow. They know they're nearing their destination.
- They arrive before a fancy emerald gate. We're talking major bling. Dorothy rings the bell.
- A small man clothed in green answers the door. Dorothy explains they want to see the wizard.
- The man seems really surprised at this request. No one ever wants to see Oz. But…okay.
- First everyone has to put on protective glasses. Otherwise the brightness of the city will blind them. They set off into the city.
The Wonderful City of Oz
- Even with the special glasses, everyone's blown away by the bedazzled city. Literally everything is green, including the people.
- The group arrives at the palace, which is even more fancy than the city. A guard asks the travelers to wait while he consults with the wizard.
- The verdict's in and the wizard will see them. But only one of them at a time, and only one per day.
- Dorothy's off to her room, which is sweet. Everyone else gets a private room, too.
- The next day it's time for Dorothy to see the wizard. The guard mentions that the wizard hadn't planned on seeing anyone in the group until he heard about Dorothy's silver shoes.
- Dorothy walks into the throne room alone and is confronted by a giant disembodied head floating in the air. This…thing is the wizard.
- Oz the Great and Terrible wants to know what Dorothy wants. That's easy: she wants to go back to Kansas.
- Oz is like, why should I help you? Dorothy basically says, um…because you can.
- Fine. He'll do it. He'll send her back to Kansas. There's just one catch: first she has to kill the Wicked Witch of the West. He thinks it should be easy since she already killed one wicked witch.
- Dorothy begins to cry. That wasn't murder. It was an accident. She wouldn't kill anyone on purpose.
- She goes back to her room and cries and cries and cries. Then she cries some more.
- It's day two, which means it's the Scarecrow's turn in the throne room. This time the wizard appears as a fancy lady.
- The wizard wonders what the Scarecrow wants. The answer is braiiiins. But for thinking, not eating.
- Again the wizard agrees to help—on the condition that the Scarecrow kills the witch.
- Day three, the wizard appears as a giant beast in his throne room. He tells the Tin Woodman he'll earn his heart when the witch is dead.
- Day four, the wizard appears as a flame. Guess what he tells the Lion? Yep, the witch must die.
- Dorothy wonders what to do, but the Lion says there's only one thing to do: go kill the witch. The witch lives in a place called the land of the Winkies, by the way.
- The group decides they'll set off the next morning.
The Search for the Wicked Witch
- The soldier leads the gang back to the gate. They give back their special glasses and set off on their way. They ask for the directions and are told to head west…which makes sense, given they're looking for the Wicked Witch of the West. Right?
- Dorothy notices that her new green dress has turned white. Interesting.
- As Dorothy, Toto, and the Lion sleep that night (the Scarecrow and the tin man never sleep), the wicked witch sees them through her psychic eye device. She instantly orders a huge wolf pack to go eat them. She doesn't even want to make them her slaves.
- But the Scarecrow and the tin man are awake, and they hear the wolves coming. The tin man chops them all to death with his axe.
- Dorothy is a little freaked out when she wakes up to a pile of 40 wolf corpses.
- The witch is super mad about her wolves, so she sends a murder of crows to peck them to death. This time the Scarecrow steps up. He tells everyone to lie down on the ground. When the crows fly at him, he breaks their necks. All forty of them.
- The wicked witch isn't too happy about this turn of events, either. Next, she sends a swarm of bees to sting the travelers to death.
- This time the tin man scatters all the Scarecrow's stuffing over Dorothy, Toto, and the Lion to protect them. (It's the scarecrow's plan, so no hating on the tin man.) When the bees try to sting the tin man, their stingers break off and they die.
- The gang puts the Scarecrow back together, and they all carry on their way. Meanwhile, the wicked witch is madder than ever. She calls in the Winkies.
- The Winkies, despite their sort of silly sounding name, carry some pretty nasty sharp weapons. They go to attack the gang, but the Lion scares them off.
- Her resources depleted, the witch decides to call in the experts: the Winged Monkeys. She has some sort of crazy Golden Cap that calls them, and they have to obey her orders.
- The witch has used the Winged Monkeys twice before: once to enslave the Winkies and once to drive the Great Oz out of the West. This will be her third and last time using their services, according to the rules of the Golden Cap.
- She calls the monkeys, and their leader agrees that they will destroy the travelers. Uh oh!
- The Winged Monkeys are more effective than all the other animal attackers. They quickly dispatch with the Scarecrow and the tin man. Then they take Dorothy, Toto, and the Lion to the witch's palace.
- (By the way, they can't hurt Dorothy because of that special mark she has from the good witch's kiss.)
- One of the monkeys tells the witch about the mark. Then they say will never see the witch again.
- The wicked witch is a bit worried about the mark. She knows it makes her powerless over Dorothy. She also worries about Dorothy's silver shoes, which she knows to be powerful.
- Then the witch realizes that Dorothy has no clue about the mark or the shoes, so she makes her a slave. Dorothy gets right to work.
- The witch tries to starve the Lion, who she's keeping in a pen outside. But Dorothy sneaks him food at night.
- The witch can't hurt Dorothy, but she can threaten her. This is effective because Dorothy doesn't realize that she can't be harmed.
- The witch has an eye on Dorothy's silver shoes. She wants them bad. The only problem is Dorothy only takes them off when she's in the bath, and the witch is deathly afraid of water.
- Finally, the witch has an idea: she'll trip Dorothy and steal one of her shoes when it flies off during the fall. Somehow, this plan works.
- When Dorothy asks for her shoe back, the witch just taunts her. Dorothy gets so mad that she picks up a bucket of water and tosses it at her. D'oh!
- The witch starts melting. So that's why she was so afraid of water.
- Dorothy had no idea the water would make the witch melt. But that doesn't matter, and the witch melts away.
- Good riddance.
- The Lion is psyched to hear the witch is dead. Dorothy sets him free, then she frees the Winkies. The Winkies are even more psyched. They've been enslaved for a long time.
- The Lion wishes that the Scarecrow and the Tin Woodman could be there. Dorothy wonders if they can be rescued.
- They ask the Winkies to help. The Winkies are more than happy to oblige because they're so grateful to Dorothy.
- A special team of Winkies heads into the forest to retrieve the Tin Woodman. He's pretty banged up.
- Luckily the Winkies have a whole team of tinsmiths that sets to work to restore the tin man. Soon enough he's good as new.
- The tin man is so happy to have come back to life that he cries. Dorothy wipes away his tears so he won't rust.
- Now the Winkies and the tin man set off to find the Scarecrow. They re-stuff him with new straw and he's all set.
- The gang hangs out in the castle for a few days before they prepare to leave for Oz. They say a tender goodbye to the Winkies, who tell the Tin Woodman they want to make him their king.
- On their way out the door, Dorothy sees the witch's Golden Cap and, on a whim, tries it on. It fits perfectly.
- Our band of travelers is off to see the Wizard once more.
The Winged Monkeys
- The gang is having quite the time finding their way back to Oz. There's no road, so they don't have a good sense of direction.
- Everyone's starting to feel a little discouraged. They want to get back to Oz and get on with it!
- Toto is too depressed to chase butterflies. That's how you know it's bad.
- Dorothy has an idea: she's going to use a special whistle to call their old friends the field mice. They're hoping the mice can help them with directions.
- Here come the mice. The Queen asks how she can help, and Dorothy tells her their plight.
- The Queen tells them they've been walking in the wrong direction. (Shoot!) Then she tells Dorothy she should use the Golden Cap to call the Winged Monkeys to carry them to the city.
- The mice peace out because they're not overly fond of the monkeys. Dorothy calls the monkeys, who agree to carry her and her friends.
- And they're off! Dorothy's riding with the King Monkey, so she asks him what's up with the Golden Cap.
- He tells her the story of the Golden Cap. Evidently his grandfather played a prank on some sorceress' betrothed. The sorceress got super mad, and the monkeys' punishment was they had to do whatever the owner of the Golden Cap asked, up to three times per owner.
- Eventually, the cap fell into the wicked witch's hands. She used it to enslave the Winkies, drive Oz out of the West, and (of course) attack Dorothy and her friends.
- Now Dorothy has the cap, which means she can call on the Winged Monkeys two more times.
- The story's over and so is the ride. The monkeys drop off the travelers at Emerald City and head off into the sky.
The Discovery of Oz, the Terrible
- It's back to the Guardian of the Gates. He seems surprised to see the travelers back so soon. The Scarecrow explains that the witch is dead. The Guardian is super impressed.
- Everyone puts on their special glasses and heads into the Emerald City.
- The travelers are escorted back to their old rooms. They expect that Oz will want to see them at once, but he doesn't. In fact, days pass without word from the great wizard.
- Everyone's getting impatient, so the Scarecrow sends Oz a message that they'll call the Winged Monkeys if he doesn't see them soon. With a quickness, Oz issues an invitation for them to meet him in the throne room the next day.
- Morning comes, and the gang is excited. When they get to the throne room, they're surprised to see that no one's there. This time Oz appears as a disembodied voice.
- Dorothy says they're ready to be rewarded for having completed their mission. Oz is all like, what mission?
- She explains that she killed the witch and now she wants to return to Kansas, as promised.
- Oz tell them he needs time to think everything over, but the gang feels like they've waited long enough. To scare Oz, the Lion roars loudly, frightening Toto.
- Toto runs away and knocks down a screen. Suddenly a little old man comes into view. Wait, who's this guy?
- The gang is confused. Gradually, it becomes clear that Oz is just this little man, who's been tricking them.
- Dorothy and the others are angry. Oz asks them to hush. He doesn't want anyone to hear that he's a fraud.
- The gang is really worried about what this means for their rewards. Oz is worried that the people of his kingdom will find out that he's a man, not a wizard. He's kicking himself for allowing the gang into his throne room.
- Oz proceeds to show the travelers his bag of tricks, which includes a paper-mache head, a mask, and other disguises. He also explains that he's a ventriloquist. He threw his voice and used the props to create illusions.
- He goes on to explain his backstory. Turns out Oz is from Omaha, Nebraska. He used to work as a ventriloquist and a hot-air balloonist at the circus.
- One day, he lost control of his balloon. The next thing he knew, he was in Oz.
- The people of Oz assumed that he was a wizard since he had come from the sky. He didn't correct them, and has been posing as a powerful wizard ever since.
- After that, he ordered everyone to build the Emerald City…which isn't really green, by the way. People just think it's green because of the special glasses they have to wear.
- Oz secluded himself and didn't receive many visitors after that. He was afraid of the witches because he knew they had real power.
- That's why he sent Dorothy & Co. to kill the Wicked Witch of the West. He was afraid of her.
- Oz explains that, since he's a regular man, he can't do much about the brain, the heart, the courage, or Kansas. The group finds this unacceptable.
- Finally, Oz agrees to give the Scarecrow, the Tin Woodman, and the Lion what they seek the following day. He might need a little extra time for Dorothy's wish, though.
- Meanwhile, the "wizard" begs the group to keep his secret. He's deathly afraid of being found out.
- The gang agrees. Dorothy will do about anything to get back to Kansas, even if it means forgiving such a deceitful man.
The Magic Art of the Great Humbug
- It's morning and the Scarecrow is beside himself as he waits to go collect his new brain.
- Finally, it's time. Oz removes his head and stuffs it with bran, pins, and needles. Sounds like a breakfast cereal for robots, but guess what? Instant intelligence. The Scarecrow is thrilled.
- Time for the tin man to collect his heart. Oz cuts a whole in his chest and puts in a silk heart that's stuffed with sawdust.
- Next is the Lion. Oz gives him a dish filled with "courage" to drink. The Lion instantly feels very brave.
- After everyone has left the throne room, Oz wonders how on earth he's going to help Dorothy. He didn't do anything to actually help the rest of the gang; they just thought he did. Their belief was enough to make the trick work.
How the Balloon was Launched
- Dorothy doesn't hear anything for three days and she's getting discouraged. Hang in there, girl. Meanwhile, her friends are enjoying their new treasures.
- It's Day Four, and Oz finally sends for her. He tells her the plan: he's going to make a hot-air balloon, and they'll fly into the unknown, hoping to light upon the U.S. eventually. Dorothy's okay with the plan, so they set about making the balloon.
- Oz tells his kingdom that he's going to visit his brother, who lives in the clouds. They think that sounds legit. Also, he leaves the Scarecrow in charge.
- The balloon is about to leave, but Dorothy can't find Toto. He's off chasing a kitten in the crowd.
- Dorothy finds him and heads back, but she doesn't make it. The balloon takes off without her!
- The people are devastated because their leader is gone, and Dorothy is devastated because she missed her ride. Basically, everyone's bummed.
Away to the South
- Dorothy is crying bitter tears about the whole balloon thing. She feels like that was her last ticket to Kansas.
- Then again, on reflection, she thinks that maybe the balloon wasn't such a great plan.
- The Tin Woodman is crying for Oz like he's dead. He asks Dorothy to wipe his tears so he doesn't rust.
- The Scarecrow is in charge now. People like him fine, but they miss the wizard.
- The gang is having a meeting in the throne room to plan their next steps. Everyone's in a great mood except for Dorothy, who's still fixated on getting back to Kansas.
- The Scarecrow has a long think. Finally he suggests that Dorothy should call the Winged Monkeys and ask them to fly her home.
- Dorothy calls them and the Monkey King is like, sorry, no can do. Now Dorothy's even more bummed because she's wasted a wish.
- The gang calls a soldier in for a consultation. The soldier suggests that Dorothy should seek out Glinda, the Good Witch of the South. She has a great reputation for helping people.
- The soldier gives them directions to head south. He warns Dorothy she may encounter some dangerous creatures along the way.
- The Lion says he's going to travel with Dorothy so he can protect her. The Woodman says he's going, too. So does the Scarecrow. It's road trip: the sequel!
- Dorothy declares that they'll leave in the morning. The group disbands to get ready.
Attacked by the Fighting Trees
- The gang leaves the Emerald City. On their way out, the Guardian of the Gates tells the Scarecrow that he needs to return ASAP to rule the land.
- Everyone's in a great mood. Toto's back to chasing butterflies, so you know all's well.
- They talk about Oz. Dorothy has come to the conclusion that he really was a good man. He was a terrible wizard, though.
- Day One goes really well. Day Two they come to a dense forest. The Scarecrow tries to enter under the branches of a big tree, but the tree wallops him good.
- Even so, the Scarecrow's fine. (Sometimes it pays to be made out of straw.) He tries to pass under another tree and gets tossed again. Dang, these trees are violent!
- The Tin Woodman goes back to the first tree that assaulted the Scarecrow and gives it a good hack with his axe. Everyone's able to pass into the forest without further ado. It was just that first line of trees that was the problem.
- When they emerge from the woods, they come to a tall, smooth wall. The tin man says he'll build a ladder. Give that man a raise!
The Dainty China Country
- While the tin man is building the ladder, the Scarecrow wonders what lies beyond the wall. The tin man says there's no sense in worrying about it. Whatever is there is there.
- The ladder's finished and the Scarecrow is the first to go up. Dorothy's right behind him.
- Everyone's astonished by what's beyond the wall: a strange country made of china. You know, like the kind that fancy dishes are made of.
- The houses, the people, the animals—everything is made of china. And it's all in miniature, like figurines.
- The gang can't quite figure out how to get the ladder over the wall, so the Scarecrow jumps down and everyone jumps on top of him to cushion their landing.
- As they're walking through the strange country, they startle a cow, who kicks a bucket and breaks her leg.
- The china lady who was milking the cow is really angry. Now she's going to have to take her cow to the mender's to be fixed. The cow limps off.
- The Tin Woodman tells everyone they're going to have to be very careful walking through this country. These pretty little people are fragile.
- Two seconds later, Dorothy chases a china Princess who runs away from the group. The Princess asks her to stop. She's afraid she's going to fall and break. Dorothy gets it and stops chasing her.
- The Princess introduces them to another china figure, a clown named Mr. Joker. He's clearly been broken and mended lots of times.
- Dorothy tells the Princess that she wants to take her home and place her on the shelf. The Princess is like, nah. That sounds awful.
- Dorothy doesn't want to make the Princess unhappy, so she gives up and the gang goes on their way. Eventually they come to another china wall, but it's not as high so they're able to cross it without the ladder.
- On the way out the Lion accidentally breaks a church with his tail. Dorothy's just grateful that they didn't break more stuff than they did.
The Lion Becomes the King of Beasts
- The travelers are over the wall and in a nasty country filled with wetlands. Soon enough, they enter a forest.
- The Lion's pretty excited about being in the forest. The other travelers, not so much. They make camp for the evening.
- The next day, the group comes upon a group of animals that are clearly having some sort of meeting.
- The animals see the Lion and explain what's up: there's a giant evil spider terrorizing the forest. The Lion's like, I'll kill it. No biggie. But afterwards, I want to be king.
- The animals agree and the Lion goes off in search of the spider. Fortunately, when he finds the beast, it is asleep, and the Lion lops off its head. Ewwww.
- All the animals of the forest bow down to the Lion. Long live the king.
The Country of the Quadlings
- Having emerged from the forest, our travelers encounter a steep hill. After they climb it, a strange man with no arms approaches and tells them they shall not pass.
- The Scarecrow's like, sorry, this is happening. And then the harmless man's head shoots out from his body and knocks the Scarecrow down the hill.
- Oh dear. There are hundreds of these armless guys. The tin man tells Dorothy to call the Winged Monkeys.
- The King agrees to carry Dorothy and her friends past the armless dudes. Then he bids her goodbye, reminding her that she has used the Golden Cap three times, so they won't meet again.
- The travelers are in the country of the Quadlings now, and fortunately the Quadlings are really friendly. Things are looking up.
- A nice family serves Dorothy and company dinner, followed by seven different kinds of dessert. They deserve it.
- A woman gives them directions to Glinda's place. They walk for a while, eventually happening upon a castle.
- Dorothy tells the guards that they want to see Glinda. They're admitted into the castle.
The Good Witch Grants Dorothy's Wish
- The gang has a chance to clean up before they meet the witch. Finally, they're taken to the throne.
- Dorothy walks the witch through everything that's happened so far, and explains that she still wants to return to Kansas. Glinda thinks that shouldn't be a problem—she just needs the Golden Cap.
- The plan is that Glinda will use the cap to send the Scarecrow, the tin man, and the Lion back to Oz, the Winkies, and the forest, respectively. Those are their homes now.
- As for Dorothy, all she has to do is use the silver shoes. She's had the power to return home this whole time; she just didn't know it.
- Her friends are grateful for the journey because Dorothy helped them reach their goals. But now Dorothy's ready to go home. She bids everyone a tearful goodbye and tells the shoes to take her home.
- Now Dorothy feels herself whirling through the air. She takes three steps and, boom! She's back in Kansas.
- Dorothy sees Uncle Henry and the new farmhouse he built. Toto runs for the barn, barking his head off. Dorothy stands to follow him and finds herself in her stocking feet. The silver shoes fell off along the way and are forever lost in the desert.
- Here's Aunt Em! Dorothy runs into her arms.
- [Sigh.] There's no place like home.