Study Guide

Star Trek V: The Final Frontier

Star Trek V: The Final Frontier Summary


On a barren planet called Nimbus III, a strange, messianic figure wanders through the wilderness, freeing poor colonists from their "secret pain," whatever that means. Nimbus III was originally meant to symbolize the peace between the Klingon Empire, Romulan Empire, and Earth-led Federation of Planets, as proven by the presence of three ambassadors in the capital, Paradise City. This peace is a sham, however.

On Earth, Captain James T. Kirk is mountain climbing in Yosemite with his buddy Leonard "Bones" McCoy, the medical officer on his ship, the USS Enterprise. Kirk falls but is saved at the last moment by Spock, his first mate. Spock is half-human and half-Vulcan, the latter species being known for its devotion to logic over emotion.

Meanwhile, on Nimbus III, the strange cult leader has amassed a huge following. The cult members overtake Paradise City, easily besting the armed guards and taking the ambassadors as hostages. But what's this guy's plan? Who knows. We didn't write this thing.

Our heroes learn of this unfolding disaster and are requested by Starfleet to check it out. Enterprise is currently in the middle of repairs, but they'll have to go regardless. Meanwhile, a Klingon captain named Klaa learns this same information and also heads to Nimbus III.

After seeing a video sent by the hostage-takers, Spock realizes that he knows the weirdo cult leader. According to him, the guy had been a friend of his on Vulcan, but he had been exiled because he advocated for emotion over logic.

Before they can delve deeper, our heroes arrive at Nimbus III. Kirk, McCoy, and Spock head down to the surface for a clandestine assault, while the rest of the crew stays aboard Enterprise to serve as a diversion. The assault goes well at first, but it falls off the rails when our heroes locate the hostages—and the hostages capture them. Huh?

The ambassadors are now loyal to the cult leader, Sybok. Sybok acts like he and Spock used to be really close. Suspicious…

While Sybok forces his hostages to fly him back to Enterprise, the Klingons arrive. Klaa learns that Captain Kirk is around and changes his plans—now the maximum way to attain glory is to kill Kirk. Boy, that's just what we need, more complications.

The shuttle manages to dock on Enterprise amid the Klingon assault. Spock grabs a gun but shockingly allows Sybok to take it without putting up a fight. Sybok casts his spell over the other crew members before sending Spock, Kirk, and McCoy to the brig.

There, Kirk and McCoy learn a shocking truth: Sybok is Spock's half-bro. Whoa. So that's why he couldn't shoot him. As they discuss a further plan of action, our heroes are freed by Scotty, the ship's engineer. While Scotty goes to repair the ship's transporter system, the trio heads up to an emergency communications room.

They send off a message, but it doesn't go to Starfleet—it's intercepted by Klaa. He's hot on their trail. Meanwhile, Sybok reveals over the ship's intercom that he plans to go to the center of the galaxy, where he will find Sha Ka Ree, the mythical place from which creation sprang. Oh, yeah—and God will be there, too.

Sybok nabs our heroes. Drat. He performs a weird therapy session with McCoy by unearthing painful memories about McCoy's father's death, which seems to put the doc under his spell. He does the same with Spock, but far less successfully. Before he can move on to Kirk, however, the ship reaches the Great Barrier, which surrounds Sha Ka Ree.

Despite its intimidating nature, the Great Barrier is nothing to write home about. When our heroes pass through it, they see a lone planet. It must be Sha Ka Ree.

Could that whack job be right?

Kirk, Spock, McCoy, and Sybok head down to the planet's surface. They meet a being that identifies itself as God who asks them to use Enterprise to carry his knowledge throughout the galaxy. Kirk is skeptical; God responds by blasting him in the chest with energy. Ditto with McCoy and Spock when they voice their concerns.

The entity reveals that it is, in fact, a prisoner on this planet. It manipulated Sybok into coming here so the dude would break him out of jail. Furious at this deception, Sybok sacrifices himself to take down the baddie, but he utterly fails. He does buy enough time for Spock and McCoy to be beamed up to Enterprise, however.

Spock and McCoy reach the ship just as the Klingons arrive. Great. In a deft move, Spock uses the Klingon ambassador from Nimbus III to convince the Klingons to defend Kirk instead of killing him. Who knows how he manages that, but the result is that the Klingons blow up the impostor deity just as it's about to kill Kirk. Phew.

So, what else is there to do but party? The film ends with a big celebration featuring the crew of Enterprise, Klaa's Klingon warriors, the cultists from Nimbus III, and the three ambassadors. Why weren't we invited? Regardless, this represents the real peace that has just been forged between these formerly warring factions.

  • Scene 1

    Scene 1

    • Before the Paramount logo disappears from the screen, we're already swept away. Our destination: the desert planet known as Nimbus III, in the Neutral Zone.
    • Nimbus III is apparently known as the "Planet of Galactic Peace." Catchy.
    • We see a bald man in the distance. He's digging for something. As he works, another figure approaches from behind, riding a horse.
    • The digger, freaked out, readies his weapon, aiming it at the white-cloaked rider as he descends from his horse.
    • The rider says that he "thought weapons were forbidden on this planet." Galactic peace and all that, right?
    • The rider gets close to the digger and seems to be reading his mind. He starts talking about "secret pain" while the digger sobs. This is off to a weird start, huh?
    • The digger asks the rider where he got "this power." The rider refuses to answer, saying instead that the "power was within" the digger the whole time.
    • Overjoyed by this emotional release, the digger volunteers to help the rider. Apparently, the rider is looking for "ultimate knowledge," whatever that is, and he'll need a starship to find it.
    • Ah, says the digger, that'll be a problem—there are none of those here. The rider explains that he has his own way of nabbing a starship—before whipping off his hood and revealing pointy ears.
    • (If you aren't a Trekkie, this is probably confusing. The pointy ears reveal the rider to be a Vulcan, a super-advanced race of aliens who exclusively use logic to make decisions. Our main man Spock is half-Vulcan.)
    • The digger gets psyched when he realizes that his visitor is a Vulcan. His visitor chooses this as the optimal moment for a deep-bellied, slightly evil laugh. Not ominous at all.
  • Scene 2

    Scene 2

    • And we're off. The main Star Trek theme kicks into glorious action as we run through the film's opening credits.
    • Cred successfully attributed, we land on a planet with the sunrise beautifully framed in the center of a valley.
    • Oh, we're in Yosemite National Park. We had no idea. The date is "Stardate 8454.1," whatever that means.
    • A climber slowly ascends a mountain without a lick of support. We'd be scared out of our minds.
    • We finally see the climber's identity—it's Kirk, the hero of the Star Trek series. He's reached a tough handhold and can't seem to find a way up.
    • Below, his right-hand man, Leonard "Bones" McCoy, watches nervously through a set of binoculars.
    • Kirk, who seems to be in incredible shape for his age, takes a moment to survey his surroundings. He's interrupted by the sudden appearance of his other right-hand man, Spock, who seems to be hovering on some sort of small, flying craft.
    • The camera pans down, and we realize that Spock isn't on a hoverboard—he's wearing a pair of rocket boots. Because of course.
    • Spock informs Kirk that he has no chance of beating the free-climb record on this particular rock formation. Kirk balks. He's not trying to break a record; he's just trying to have a fun time.
    • Through a terrible gravity pun, Spock makes it clear that it's literally impossible for Kirk to reach the top of the mountain. This is then proven when Kirk falls off the side.
    • Rocket boots at maximum capacity, Spock barrels past an obvious green screen to save his friend, catching him by the toe mere meters from the ground.
  • Scene 3

    Scene 3

    • Back on Nimbus III, a mysterious rider enters an alien bar in the deceptively named Paradise City. This place looks suspiciously like a certain watering hole of disrepute we've visited before...
    • The thin, robed figure enters a back room, where a Klingon and human are kicking back. She whips off her hood, revealing herself to be a classy Romulan lady, Caithlin Dar.
    • Apparently, Caithlin is the new representative for the Romulans, another alien race. The human introduces himself as John Talbot, and the Klingon introduces himself as Korrd. They both represent their respective governments.
    • Korrd belches. He made a funny.
    • The scene shifts to outside the city. The Vulcan seems to be leading a small army of fanatics, the bald digger included, toward the bar.
    • Inside, Caithlin talks about how the Federation, Klingons, and Romulans joined up together "20 years ago" to "develop this planet together," thereby starting a "new age."
    • Talbot guffaws—that "new age died a quick death." He says that the settlers, who were "conned" into coming there, have descended into barbarity in the years since.
    • Suddenly, alarms start blaring. The assault has begun.
    • The fanatical settlers break down the gates and overwhelm the guards. In their midst, we see the Vulcan on horseback. We're getting some serious messianic vibes here.
    • The triumvirate peeks outside, gets nervous, and skedaddles back into the bar. They try to send off a distress message but are stopped by the rebels.
    • The mysterious Vulcan appears and tells them that they're now his prisoners. Talbot doesn't understand why the dude wants this "worthless" planet, but the Vulcan explains that he simply wants the three of them. We smell a hostage scenario.
  • Scene 4

    Scene 4

    • Several crafts approach a large space station.
    • In voice-over, Scotty, the chief engineer on Enterprise, talks about how the latest rendition of the USS Enterprise is shockingly shoddy.
    • To illustrate this, we cut to Scotty hard at work on the main bridge. He's joined by Uhura, the ship's communications officer, who helpfully hands him some grub.
    • Suddenly, a "red alert" starts blaring. Scotty assumes that it's just a malfunction, but Uhura realizes that it's an incoming message.
    • There's trouble in the Neutral Zone, the message says. Enterprise's crew must assemble—and quick.
    • Two of the crew members—Hikaru Sulu (Enterprise's pilot) and Pavel Chekov (its weapons officer and jack-of-all-trades)—are currently gallivanting through the woods. They're lost. Very lost.
    • As Sulu and Chekov walk, Uhura's message comes through. Shore leave is over, boys.
    • Elsewhere in the wild unknown, Spock, Kirk, and Bones are enjoying some classic camping grub. And not just any grub—the McCoy family's legendary beans.
    • The secret ingredient: whiskey.
    • Some fart jokes, a few musings on camaraderie, and one drunken sing-along of "Row, Row, Row Your Boat" later, the trio sets up their sleeping bags and head to bed.
  • Scene 5

    Scene 5

    • In space, an old, battered space probe floats aimlessly.
    • Suddenly, a Klingon warship appears. Ominous music blares. Serious stuff is going down.
    • Inside the ship, we see a swole Klingon in a sleeveless shirt. This guy does not miss leg day.
    • The Klingon is informed that they've located the "target," which is a "probe of ancient origin." As for us, we're informed that the dude's name is Captain Klaa.
    • Captain Klaa takes direct control of the ship's weapons. He incinerates the probe.
    • The ship receives a message from Klingon HQ about the situation on Nimbus III. Eager to earn cred for the rescue, he orders the ship to head there immediately.
  • Scene 6

    Scene 6

    • Kirk, Spock, and Bones are woken up in the middle of the night by a spotlight. A craft seems to land near them, and Uhura emerges from the woods.
    • Enterprise's transporter system isn't working, and Kirk forgot his communicator, explains Uhura, so they couldn't exactly be subtle about this. It's time to go.
    • Uhura briefly explains the sitch, and the three men join her.
  • Scene 7

    Scene 7

    • The trio looks lovestruck as they approach Enterprise in a shuttle.
    • They head to the bridge, and it's obvious that Enterprise is in terrible condition. There are sparks and malfunctions galore.
    • A message comes through from Starfleet. The officer explains how a "terrorist force" has taken over Nimbus III and kidnapped its three ambassadors.
    • Kirk and Enterprise are to "assess the situation and avoid a confrontation, if possible." Knowing Kirk, we're just going to say that it's definitely not possible. Trust us.
    • No time to wait, says Kirk—they'll get Enterprise back in working condition on the way to Nimbus III.
    • Well, this'll be something.
    • Meanwhile, Klaa and kompany have learned that Enterprise is heading for Nimbus III, too. Klaa is psyched—if he can kill Kirk, he'll be known as "the greatest warrior in the galaxy."
    • Uhura informs Kirk that they've received the "hostage information." Kirk is shocked that General Korrd had been assigned to the backwater post, as his "military strategies" are legendary.
    • Next up, we're shown a video of the hostages. Caithlin, talking to the camera, says that the trio surrendered peacefully to the "Galactic Army of the Light." Catchy name.
    • Caithlin continues: the group is in the army's "protective custody" and will be released if the Federation accedes to their leader's demands.
    • In the video, the camera pans down to said leader. He apologizes for his "desperate act" but claims that it was his only choice.
    • Spock has a strange look on his face as he watches this. He turns to his computer and takes a closer look at the leader.
    • Kirk observes that Spock looks like he's seen a ghost. Spock ominously responds that perhaps he has. Juicy.
  • Scene 8

    Scene 8

    • Spock is sitting alone in his room with the lights off. Emo much?
    • Kirk and Bones enter and turn on the lights. Spock says that the Vulcan looks like someone from his childhood—a "young student" with "great intelligence" and even greater ambition.
    • This student was a "revolutionary" because he turned to his "animal passions" instead of his "logical" Vulcan upbringing. To him, emotions were the key to self-knowledge. This attitude led to his banishment.
    • Before Spock can finish his story, however, the three crew members receive a message and head to the bridge.
  • Scene 9

    Scene 9

    • Enterprise is being hailed by Paradise City, which is the previously seen Mos Eisley look-alike. Kirk tells Uhura to withhold a response.
    • Given that the transporter system still isn't functioning, Enterprise will have to rescue the hostages the old-fashioned way. It probably wasn't wise to use such a shoddy ship for such an important task, huh?
    • Spock announces that a Klingon vessel is approaching. With no time to lose, Kirk rushes off the bridge.
  • Scene 10

    Scene 10

    • A Starfleet shuttle descends to the planet's surface under the cover of night. We see Kirk, Spock, Bones, and Sulu aboard, along with a gaggle of red shirts.
    • While the shuttle descends, Chekov opens a channel of communication with the mysterious Vulcan, claiming to be Enterprise's captain. Clever.
    • The shuttle lands. Meanwhile, Chekov plays good cop to the Klingon's bad cop. The Vulcan, undeterred, demands that Chekov and his first officer beam down to Paradise City.
    • While this happens, Spock and Kirk scope out the city. Spock says that it'll take them "1.2 hours" to reach it. Kirk, forever impatient, spies some nearby horses and hatches an alternative plan.
    • The owner of one of the horses is drinking water when he hears a melody begin to play. He looks up and sees a strange humanoid dancing in the moonlight. Quite seductively, we might add.
    • Lovestruck, the horseman jogs toward the dancing figure, joined in time by other local yokels. As they get closer, we realize with a chuckle that the dancing figure is Uhura.
    • Some crew members pop out and hold the yokels at gunpoint. Well, it works.
    • Now decked out in disguises, Kirk and the gang ride their stolen steeds into the city. They get past the gate unscathed but are eyed suspiciously by the bald digger.
    • Suddenly, Baldie shines a spotlight at the crew and exposes them as outsiders. Sulu shoots out the spotlight, and a battle commences.
    • The Vulcan hears the gunfire and freaks out, saying that he didn't want to cause any "bloodshed." He rushes outside.
    • Kirk single-handedly takes down several men, and Spock gives a Vulcan nerve pinch to a horse. Things are getting weird—and quite action-heavy, by Star Trek standards.
    • After kicking copious butt, Kirk enters the bar. He's immediately assaulted by an extra from Cats whom he dispatches with little effort.
    • Spock enters the bar. Immediately afterward, the three hostages appear. Kirk goes to help them, but they pull guns on him. What? They take Kirk and Spock as prisoners.
    • The surviving crew members are brought to the mysterious Vulcan. When he sees Spock, the strange leader approaches him, embracing him and saying his name.
    • Smiling, the Vulcan says that his name is Sybok. Not your best, Star Trek. Sybok can't believe that Spock has "finally caught up" with him "after all these years."
    • Sybok says that his next order of business is to "steal something" very important, and to do so, he'll need Enterprise. This was all part of his plan.
    • Sybok asks Spock to join him, but Spock flatly refuses.
  • Scene 11

    Scene 11

    • Meanwhile, as the shuttle flies back to Enterprise, Scotty and Chekov monitor the arrival of Klaa's Klingon warship.
    • We're brought to said warship, where Klaa orders the crew to go into cloak mode, which is a nifty stealth technology employed by the Klingons.
    • Chekov, who's currently the ship's acting captain, tells Scotty to raise the shields and get Enterprise ready for a fight.
    • Aboard the approaching shuttle, the three "hostages" tell Spock, Kirk, Sulu, and Bones that they'll bring the rest of their followers aboard Enterprise once they take control of it.
    • The shuttle receives a message from Chekov about the shields going up, which makes it impossible for the shuttle to enter the dock without exposing Enterprise to the Klingon warship.
    • Strangely, Sybok allows Kirk to take the lead. Kirk immediately hails Enterprise, which alerts Klaa that his quarry is aboard the shuttle, not the ship.
    • Over the communicator, Kirk tells Chekov to execute "emergency landing plan B." Based on the confused looks of everyone involved, we can tell this is not a real thing.
    • Kirk explains that they'll fly the shuttle into the ship manually, though this is the first time Sulu has attempted this particular maneuver. That's just swell.
    • As the shuttle approaches the ship, the Klingon warship locks on to it. The shuttle narrowly makes it inside the bay doors, skidding along the surface and crashing into netting.
    • The Klingon warship lets loose a shot, but Enterprise has already jumped to warp speed. Klaa orders his crew to follow the Federation vessel.
  • Scene 12

    Scene 12

    • Everyone on the shuttle is unconscious. Sybok, the first to wake up, manages to grab a weapon and demands that Kirk lead him to the bridge.
    • As soon as the two exit the shuttle, however, Kirk leaps on Sybok. They wrestle over the weapon, sending it skidding to the feet of Spock, who picks it up.
    • Spock tells Sybok to surrender. Sybok refuses, walking up to the barrel of Spock's gun and telling him to kill him. Kirk concurs. For some reason, however, Spock can't pull the trigger, and Sybok takes the gun from his hands.
    • Sybok asks Spock to join him once again, but Spock refuses. Angrily, Sybok sends him to the brig with McCoy and Kirk.
    • Scotty watches this happen from a distance. He also sees Sybok have eerie conversations with Uhura and Sulu.
  • Scene 13

    Scene 13

    • In the brig, Kirk freaks out on Spock for letting Sybok take over the ship. Spock, though apologetic for his seeming betrayal, says that he couldn't kill a "brother."
    • Kirk assumes that Spock is using the word metaphorically, but that ain't true. Spock and Sybok are half-brothers. Spock's mom is human, and Sybok's is a Vulcan princess—but they share the same daddy, Sarek.
    • Spock has never told Kirk any of this because he's never had any interest in discussing his personal life.
    • Uhura and Sulu enter the bridge. They tell a very confused Chekov that "Sybok will explain everything."
    • Sulu immediately starts plotting a new course, and Sybok enters the bridge. He starts whispering about "secret pain" to Chekov and casting him under the same strange spell as the others.
    • Meanwhile, Kirk is standing on Spock's shoulders, trying to find a way to climb through the roof of the brig. It's an utter failure.
  • Scene 14

    Scene 14

    • Enterprise is traveling at warp speed to reach its mysterious destination. The crew is hard at work as usual, only now Sybok is in control.
    • Conveniently, Sybok decides to announce his intentions to the crew. And he means this literally—dude gets on the intercom. Not exactly subtle.
    • Sybok explains that now is the time to "consider the questions of existence." Although many people say that it's "fantasy" to imagine a place where these questions are answered, Sybok believes that such a place actually exists. It even has a name: Sha Ka Ree.
    • According to Sybok, the planet Sha Ka Ree lies "beyond the Great Barrier" at the "center of the galaxy."
    • Spock, explaining that this is based on an old Vulcan legend, seems intrigued. Kirk, on the other hand, flatly dismisses Sybok's rambling, saying that no ship has ever gone into the Great Barrier and returned.
    • The three men stop talking—they hear a strange tapping coming from behind the cell wall. Kirk realizes that it's Morse code, and he interprets the first word as "stand."
    • The second word is "back."
    • Before the guys can stand back, however, the wall explodes, revealing our favorite Scottish engineer. Our heroes escape, and Sybok discovers the prison break moments later.
    • Our escapees discuss their plan. There's an emergency communications system they can use to send a distress beacon, but they'll need to climb up "turbo shaft No. 3" to reach it, which is mighty dangerous.
    • Kirk tells Scotty to get the transporter working before running off with Spock and Bones. Moments later, Scotty walks into a beam and falls unconscious. Really.
    • Alarms blare, and Sybok's cronies rush through the ship.
    • Our heroes reach the turbo shaft. Kirk and Bones head up first, while Spock rushes out of the room before they realize he's gone.
    • Meanwhile, Sulu finds Scotty unconscious and brings him to the sick bay.
    • Kirk and Bones continue their climb. It takes them 13 levels to realize that Spock is missing. What observant fellows.
    • As soon as Kirk and Bones do realize that Spock is gone, however, he appears—once again sporting his rocket boots. He gives Kirk and Bones a helpful (and adorable) ticket to the top.
    • Unfortunately, the three weigh too much, so they start floating back down to the surface—just as Sulu and the cronies rush in. Uh-oh.
    • Kirk kicks the boots to max power, and the three barrel to the top of the shaft, nearly careening into the ceiling. Thankfully, they make it to the communications room safe and sound.
    • The three send out a distress message and get in contact with Starfleet. Kirk tells Starfleet their situation and requests emergency help.
    • Shockingly, we discover that the person Kirk is talking to isn't a member of Starfleet—it's Klaa's sidekick. She's posing as a Federation officer in order to get Enterprise's location. Out of the frying pan...
    • Our heroes head to the door but are stopped by Sybok. Well, this is just getting better and better.
    • Sybok launches into a soliloquy about how humans have achieved the impossible throughout their history. So why can't he achieve the impossible here?
    • Sybok tells his buddies to leave the room.
    • Scotty comes to in the medical bay with Uhura sitting next to him. He says that he dreamed a "madman" had taken over Enterprise. Uhura scoffs—Sybok is no madman, she says.
    • There's some strange sexual chemistry between Scotty and Uhura. As longtime Trekkies, we have no idea where this is coming from.
    • Back in the communications room, Sybok explains that every culture shares a "common dream of a place from which creation sprang." Sybok believes this place to be a reality.
    • Kirk asks Sybok how he controls minds. Sybok responds that he doesn't control minds—he frees them. But how? According to Sybok, he makes you "face your pain and draw strength from it," which sort of just sounds like therapy.
    • McCoy is clearly falling under Sybok's spell, but he resists it. Suddenly, we see a man in a hospital bed appear behind him. This must be a manifestation of McCoy's subconscious.
    • The man is Bones' father. He seems to be dying. He asks Bones to "stop the pain" and "release" him. Visibly distressed, McCoy places an instrument on the hospital bed, seemingly turning off his dad's life-support system.
    • Sybok creeps up behind McCoy and asks him why he did it. Bones responds that it was "to preserve his dignity."
    • Sybok is not done yet. McCoy has an even deeper pain buried in his past, he claims.
    • Soon after McCoy's father's death, doctors found a cure for the disease he had—which means that he might have recovered had McCoy not ended his life. Sybok orders McCoy to "release the pain" that has "poisoned" his soul since that terrible event.
    • As McCoy sobs, Spock says that he hides no pain. Sybok disagrees, and to prove it, he conjures up another strange hallucination from the past.
    • It seems to be Spock's birth. After the delivery, Spock is brought to his father, Sarek, who dismissively describes him as "so human."
    • Spock walks away deeply shaken.
    • Now it's Kirk's turn, says Sybok. Kirk balks at this, calling Sybok a "con man." He argues that the "pain and guilt" we carry shouldn't be erased, as those things "make us who we are."
    • Kirk is interrupted by a transmission from Uhura: Enterprise is approaching the Great Barrier. Sybok tells Kirk to stay, and he tells Spock and McCoy to join him on the bridge.
    • Spock doesn't move, saying that he belongs with Kirk. Spock isn't the "outcast boy" Sybok once knew, thanks largely to Kirk and Enterprise. Hearing this, McCoy decides to stay as well.
    • Sybok explains that passing through the Great Barrier will prove the "vision" given to him by God. Kind of late to mention that part, dude.
  • Scene 15

    Scene 15

    • Enterprise approaches the Great Barrier, an electricity-ridden nebula of green and blue. Everyone looks nervous, despite their faith in Sybok-tology.
    • The ship shakes as it enters the nebula. We're treated to trippy, lava lamp-esque visuals until, abruptly, the ship emerges on the other side.
    • There's just one thing left in the center of the viewer screen: a single planet, coated with blue energy. Sybok lights up, and even Kirk admits that the wacko might have been right all along.
    • Chekov detects a massively powerful energy source emanating from the planet.
    • Kirk, Spock, and Bones enter the bridge. Sybok gleefully returns control of the ship to Kirk, knowing that the captain is too curious to turn back now.
  • Scene 16

    Scene 16

    • Spock, Kirk, Bones, and Sybok are in a shuttle approaching the planet, which shines blue with swirling energy.
    • When the shuttle enters the planet's atmosphere, Spock announces that he's lost control of the craft, though it lands perfectly. This is getting trippy, folks.
    • Our heroes emerge onto the surface, a beautiful desert landscape bathed in purple light. They head for a large formation of rocks in the distance.
    • As the crew aboard Enterprise watches this momentous scene, complete with swelling music, we see an alert announcing the approach of the Klingons. No one else notices this, however.
    • Sybok looks around, expecting something to happen, but nothing does. He takes to shouting wildly, which is never a good look.
    • Spock approaches his confused half-brother. Before he can say anything, though, the land starts violently quaking. The sky turns dark, except for a bright light being emitted from one of the rocks.
    • Suddenly, the rocks expand and grow, forcing the group to move back. When the dust settles, they find themselves in a large rocky structure that's got a bit of a Stonehenge thing going on.
    • A small mass of smoke and electricity forms ahead. Suddenly, it explodes into a massive beam of bright blue energy that also happens to speak English. Handy.
    • The thing welcomes the crew members and calls them "brave souls." McCoy wonders aloud if this is the voice of God, and the blue energy beam responds by saying, "One soul, many faces."
    • Fair enough.
    • We see images of various deities swooping through the energy field before the thing finally settles on the traditional Western image of God: an old dude with long, white hair and a bushy beard.
    • Sybok walks toward the energy form. God—that's his name, right?—asks Sybok if Enterprise can "carry [his] wisdom beyond the barrier."
    • Will do, says Sybok. Kirk interrupts: why does God need a starship? He's God, right?
    • Kirk demands "proof" of God's divinity. God responds with a shot of electricity from his eyeballs. Spock speaks up and gets blasted just the same. Ditto with McCoy.
    • Finally, God reveals the truth—he's not a deity but a prisoner on this planet. He wants to use Enterprise to escape.
    • Sybok is shocked. He demands that God reveal himself. God responds by taking Sybok's own form.
    • Now defiant, Sybok leaps into the swell of energy. There's a massive explosion.
    • Kirk orders Enterprise to launch torpedoes directly at their location. Kirk and company leap away at the last second.
    • Luckily, the blue guy seems down for the count. He lets loose a death shriek as our surviving heroes run toward their shuttle.
    • The shuttle isn't working. Kirk tells Scotty to beam up McCoy and Spock ASAP.
    • McCoy and Spock beam aboard just as the Klingons' onslaught begins. Things are getting real.
    • Back on the surface, the shuttle is blasted by blue energy, which sends Kirk running once again. Seems like the blue guy isn't so dead, after all.
    • Klaa contacts Enterprise. He says he'll destroy the ship if they arm weapons or raise their shields. He'll only let them live if they give him Kirk.
    • Spock enlists General Korrd's assistance in this little parlay.
    • Meanwhile, Kirk scales a mountain while the blue baddie follows. Looks like Kirk is stuck between a rock and a hard place, eh? 
    • We're the best at jokes.
    • Suddenly, the Klingon warship appears and readies its weapons. But it doesn't blast Kirk—it blasts the baddie. Huh?
    • The Klingons transport Kirk aboard. Two warriors drag him to the bridge.
    • General Korrd is there. He makes Klaa apologize for his unsanctioned attack on Enterprise. Even more surprisingly, Spock is revealed to have been manning the ship's weapons the whole time.
  • Scene 17

    Scene 17

    • Enterprise and the Klingon warship exit the planet's atmosphere side by side. Adorable.
    • To drive home this newfound friendship, we see Scotty and Korrd kicking back together with some drinks.
    • Scotty and Korrd are at a big party, with Klingons, humans, hostages, and colonists all enjoying each other's company.
    • Kirk joins Bones and Spock for a sidebar. They've been discussing whether God exists out there.
    • Kirk says no, maybe God doesn't exist out there—but he does exist in our hearts.
    • Yeah, it's as cheesy as it sounds.
    • Spock is still bummed about Sybok, however. Kirk feels bad and all, but he tells Spock that they're brothers.
    • So many feels, folks.
  • Scene 18

    Scene 18

    • We cut to yet another Spock, Kirk, and McCoy camping trip. They're currently—yep, you guessed it—singing a round of "Row Your Boat." Nerds.
    • The camera slowly zooms out from this idyllic scene as the main Star Trek theme swells.
    • And that's a wrap, folks.