Quote 61
The hour or so after I woke up was my least favorite part of each day, because I spent it in the real world. (19.35)
Okay, we get it. Wade hates the real world. Maybe if he hung up a poster or something, his spartan apartment wouldn't be such a miserable place. But really: is virtual reality a good way to handle one's dissatisfaction with their lot in life? Sure, he may be wearing a haptic suit, but isn't he still actually sitting in a trailer park?
Quote 62
Now you have to live the rest of your life knowing you're going to die someday and disappear forever. (1.31)
This is Wade's philosophy. As someone who doesn't believe in organized religion, it makes sense that Wade is unconsciously searching for another form of immortality: heroism, which he finds online.
Quote 63
A lich was an undead creature, usually an incredibly powerful wizard or king who had employed dark magic to bind his intellect to his own reanimated corpse, thus achieving a perverted form of immortality. (7.51)
The lich is also Halliday's "perverted form of immortality" because it was programmed by him and kind of acts like him. It's like a self-designed zombie.
Quote 64
There was no such thing as a backup avatar. OASIS users could have only one avatar at a time. (7.54)
This is a plot gimmick to raise the stakes on the Hunt. If Parzival "dies," he has to restart at level one and lose everything. It's also a way that the OASIS mimics real life. You only have one identity, so be good to it.
Quote 65
I silently wished [...] that I could save my place. But [...] I couldn't. (8.15)
There are no saves in real life, and the OASIS's lack of save points adds to the tension of the plot. Sure, it may not be real life, but sometimes the stakes are the same.
Quote 66
I was actually playing against Halliday. (8.53)
The whole egg Hunt is a game against Halliday. It's Halliday's legacy, giving him eternal fame. Or at least fame that will last as long as the OASIS does. But is this the kind of legacy people should be striving for? Can Halliday shake the fact that people also remember him as a disgruntled lover scorned?
Quote 67
The planet was the site of a meticulous re-creation of his hometown as it was in the late 1980s. (8.69)
Halliday didn't even like his childhood, but he preserved it anyway, like an insect in amber. He might have done it so he could pretend to go back in time whenever he wanted. To him, having a crappy childhood was better than a crappy old-hood. To which we say: fair enough.
Quote 68
Halliday had preserved his childhood forever, here in the OASIS. (10.21)
Most of the OASIS seems to exist to preserve permanently Halliday's nostalgia. It's like a digital fountain of youth, a place that can take him back to his younger days, when life felt infinite.
Quote 69
The ability to save my place at any time basically gave me infinite lives. (10.39)
This might be one of the reasons video games unconsciously appeal to Wade. They give him the ability to defy death, to try things and again and again.
Quote 70
My avatar's level and hit-point counters both had infinity symbols in front of them. (38.42)
If Wade himself can't achieve eternal life (and who knows, maybe he can with his zillions of dollars), at least his avatar is immortal. Except, if there's no one left to control it, does it technically exist?
Quote 71
Playing old videogames never failed to clear my mind and set me at ease. [...] There, inside the game's two-dimensional universe, life was simple. (1.7)
Even though Wade is miserable in his aunt's trailer, he's able to escape and feel safe inside the world of a videogame. Home is where the (virtual) heart is, we guess.
Quote 72
I always found myself imagining that I lived in that warm, well-lit house [on Family Ties], and that those smiling, understanding people were my family. (1.10)
Wade feels safe imagining he's home with the Keaton family. Wade's real life is so terrible, he'd probably feel safe at home watching Breaking Bad.
Quote 73
No one could even touch me. In [the OASIS], I was safe. (2.26)
Safety is a big priority for Wade, and is probably the main word he would use to define a "home." But is any place really safe? Even in the OASIS, very real dangers surface—it's just that their consequences affect the real world, rather than the virtual one.
Quote 74
I hated being stuck in a safe zone. (4.23)
This must be Wade puffing out his chest and trying to act all macho for us. We see right through it. His biggest hope in life is to find a safe zone of his own, a place he really feels at home. For now, that place only exists in the OASIS.
Quote 75
I wouldn't have to be paranoid about [IOI] monitoring my connection or trying to trace my location. I would be safe. (16.21)
Home is a fast internet connection. No, this isn't just advertising propaganda for your local ISP. When Wade's home is online, it's important to have a fast, safe connection so that his avatar doesn't get any glitches.
Quote 76
All I had to do was to get to my new apartment, set up my rig, and log back into the OASIS. [...] I would be back in familiar surroundings. I would be safe. (16.26)
Once again, Wade uses the "safe" word. Even though his apartment is basically an impenetrable fortress with an airlock, he still only feels safe inside the OASIS. He's at home there.
Quote 77
No outside light ever penetrated my apartment. (19.4)
Wade's apartment is less a home than it is simply a means to an end. It's a stronghold, as home-y as a fortress. He blocks out all light and doesn't even bother to decorate. All his efforts go into personalizing his digital home because that's the one that counts.
Quote 78
My stronghold was my home inside the OASIS. My avatar's sanctuary. It was the one place in the entire simulation where I was truly safe. (20.3)
Remember what we said earlier about Wade finding a safe zone inside the OASIS? He creates one for himself, a high-tech base on an asteroid with no neighbors. Here he isn't stuck, he's free to come and go as he pleases, and that makes it the perfect home.
Quote 79
Since the dawn of OASIS, thousands of elderly users had come here and painstakingly coded virtual replicas of local arcades they remembered from their childhood. (22.7)
Sometimes fond memories of home aren't even from the house you grew up in. They're from a place you had fun, met new people, and fit in. The arcades of the '80s were homes to many people.
Quote 80
Aech's RV […] was a mocha-colored SunRider. […] A patchwork of solar cells covered the RV's roof. (33.48)
Aech's home isn't even a house. It's an RV, which proves home isn't only where the heart is, it's where your Internet connection is, and if you can take it with you wherever you go, well, more power to you.