Fablehaven Chapter 16 Summary

The Forgotten Chapel

  • Hugo pulls Grandma, Seth, and Kendra in the wagon through the forest; Grandma has told Hugo to obey orders from Kendra and Seth in case anything happens to her.
  • The church is old and crumbling. Hugo leads them into the basement, which is lit up with lanterns—Grandpa and Lena are chained to a wall.
  • Standing in front of them is a life-sized wooden puppet, which Seth figures out is Muriel's limberjack.
  • There's a beautiful blond lady blowing on the knots binding a dark form, and she's surrounded by human-sized imps.
  • Grandma orders Hugo to capture Muriel (since that's who the blond lady must be), but Muriel sets the imps on them, so Grandma retaliates with a bag of dust. Kendra's unarmed since she hasn't broken any magic laws, so she can't be harmed.
  • Muriel manages to dissolve Hugo into dust, so Grandma shoots a dart at Muriel using a crossbow, but she just misses her heart.
  • The imps seize Muriel and Seth, and Muriel orders the limberjack, Mendigo, to bring Kendra—but since she hasn't harmed anyone or worked any magic, no magic being can touch her. Grandma tells Kendra to run, and Kendra hesitates.
  • Muriel tries to talk Kendra into sticking around, and ends up talking about being part of the Society of the Evening Star, and her plans to take over the preserve with Ephira (the lady in gauze whose eyes entranced Kendra on Midsummer Eve).
  • The upshot of all this is that Muriel invites Kendra to stay and meet the end with her family, rather than running off into the dangerous night all alone.
  • Kendra doesn't fall for it, and instead runs down the path away from the chapel—and as she runs, she wonders what she should do next. Maybe she'll be able to find an effective weapon at the house… and having a reason for running away makes her feel like she's not totally abandoning her family in the clutches of the witch.