Defective Designer. Salary: $0
Your first toy idea, WonderFluff—a substance able to be molded into any shape—goes viral, selling millions of packages in the first week. Shortly afterward, your entire earnings are spent on defense lawyers as the lawsuits pile in. It appears WonderFluff permanently turns children's skin a lovely shade of chartreuse.
Bottom Dweller. Salary: $45,000
You work for a toy design firm, assiduously putting in ten-hour days and churning out mediocre idea after mediocre idea. Your toy designs end up on dollar store shelves, earning you enough to get by but guaranteeing your children will be unhappily unwrapping your cruddy creations for their next ten birthdays.
Work Hard, Play Hard. Salary: $61,000
You become an independent toy producer and inventor, setting your own hours. A few of your creations have been bought by large toy manufacturers, and some have even sold quite well. Unfortunately, your haggling powers aren't great, so the royalties for your creations are in the fraction-of-a-percentage category.
Top Tinkerer. Salary: $82,500
You've been successfully designing toys for a major toy company for a decade, and are able to produce at least one best-seller per year. The company you work for has promoted you to head designer, and your portfolio is nothing to toy with.
Toy Taste-Maker. Salary: $200,000+
You went back into the workshop as an independent toy designer and ended up creating the toy craze of the decade. You keep 100% of the profits and your fame and fortune are pretty much guaranteed for the rest of your life.