Your first toy idea, WonderFluff—a substance able to be molded into any shape—goes viral, selling millions of packages in the first week. Shortly afterward, your entire earnings are spent on defense lawyers as the lawsuits pile in. It appears WonderFluff permanently turns children's skin a lovely shade of chartreuse.
You work for a toy design firm, assiduously putting in ten-hour days and churning out mediocre idea after mediocre idea. Your toy designs end up on dollar store shelves, earning you enough to get by but guaranteeing your children will be unwrapping your cruddy creations for their next ten birthdays.
You become an independent toy producer and inventor, setting your own hours. A few of your creations have been bought by large toy manufacturers, and some have even sold quite well. Unfortunately, your haggling powers aren't great, so the royalties for your creations are in the fraction of a percentage category.
You have been successfully designing toys for a major toy company for a decade, and are able to produce at least one best seller per year. The company you work for has promoted you to Head Designer, and your portfolios, both professional and financial, are nothing to toy with.
You went out on a limb as an independent toy designer and created the toy craze of the decade. You earn 100% of the profits and your fame and fortune are pretty much guaranteed for the rest of your life.